|Manuals

Playing a Recorded Session

A recorded session consists of two files with the same base name: a .dat file with the session data and an .idx index file. You can play them back with the VirtualUI Player, or from your own application using the SDK.

Playing a Session with the VirtualUI Player

The VirtualUI Player is a desktop tool that replays the recorded session through the VirtualUI runtime, reproducing the application exactly as the user saw it.

VirtualUI Player Playback toolbar, with Open, Play, Reset, and Speed controls

The Player toolbar offers these controls.

Control Description
Open Select the session file to play.
Play / Stop Start or stop the playback.
Step Advance the playback one step at a time.
Reset Return to the beginning of the session.
Speed Choose the playback speed: normal (recorded timing), medium, or fast.
Tracks Pick a specific track to play, or all of them.

The status bar shows the current position and the total step count.

Command-Line Switches

You can also run the Player unattended, passing the session file as the first argument:

Thinfinity.VirtualUI.Player.exe "C:\Sessions\VirtualUISession.idx" -fast -autoclose
Switch Description
-silent Play without showing the toolbar.
-normal Play at the recorded timing.
-medium Play at medium speed.
-fast Play as fast as possible.
-speed <ms> Set a fixed delay between steps, in milliseconds.
-autoclose Close the Player when the playback ends.

Playing a Session in the Browser

The Player is itself a VirtualUI-enabled application, so you can watch a playback in the browser: register Thinfinity.VirtualUI.Player.exe as an application profile, passing the session file — and optionally -silent — as arguments. The replayed session renders in the browser exactly as a live session does.

Playing a Session from Your Application

The same VirtualUI.Recorder component used for recording also plays sessions. Set the Filename property to the session’s base name and call the Play() method, passing the range to play:

VirtualUI.Recorder.Filename := 'C:\Sessions\VirtualUISession';
VirtualUI.Recorder.Play(0, VirtualUI.Recorder.Count - 1);

Use the Tracks collection to enumerate the recorded tracks, and Position and Count to follow the progress. The OnRecorderChanged event fires when the playback status changes, so your application can react to start, pause, and completion.

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